Check… Then Check Again. February 9, 2010
Posted by Firespirit in 10 Man Raiding.add a comment
My fellow retadins – if you are using a gear ranking system – like RAWR or Maxdps.com, always, always, check and double check your gearchoices.
I say this for two reasons.
First off, and RAWR is better at this than most, socket bonuses, and set bonuses are usually NOT calculated when ranking your gear. I am sure by now that many of you have a few pieces of Frost and T10 gear. For Ret, the 2 set bonus is a big dps jump. However, in most every slot, you are going to come by gear that is *technically* better than the tier piece. But don’t break up the set. The bonus is just too good, and is not included in the calculations.
Also, watch your hit and expertise caps. Max DPS is absolutely horrid at this. It will recommend an upgrade that will take you out of hit or expertise cap. And then when you re-input your stats, re-recommend the piece that you just replaced.
My point here is that you need to be mindful of your gear choices. Sure, you are already at hit cap, and the hands give you another 18 hit. Technically, that 18 hit is absolutely useless. But taking that upgrade over one that will put you 50 under the hit cap (and subsequently requiring you to regem and rechant to loose a lot of STR or AP), it might not be worth it. Remember, the logic of the spreadsheet/gear ranker is only as good as the logic of the programmer. Use your head.
As far as the 2 set piece for T10 goes, just horde your emblems. The first wing (Storming the Citadel) of ICC has a LOT of good upgrades in the same spots. If you are lucky enough to get your gloves upgraded, save your emblems for your shoulders, or chest. And vice versa. I was lucky enough to get a chest upgrade, so my pants are the next to be upgraded, in place of the chest. AFTER you have upgraded your other pieces, then start breaking up better upgrades for your 4 set bonus – AFTER, not before. And BTW – the frost trinket isn’t all that *bad* for a ret, especially if you were unlucky with drops in Ulduar and ToC. I still have the mirror, and the frost trink will replace it. Yes, I know. Behind the times. But dammit, lady RNG was just not impressed with me. She is a fickle lady.
Of Writers Block, Busy Days, and Ensidi-ous Endeavours February 6, 2010
Posted by Firespirit in Fire is a Noob, Housekeeping.add a comment
I’m sure that you all have noticed I have been posting a lot less lately. I know, I know. I feel sad for my poor little blog. Unfortunately, its been a combination of a few things, namely, it is so dammed busy at work, that I don’t hardly get to take a full lunch hour anymore, and its gogogogogogoogogogo (you know, the standard heroic faire now-adays), from the moment I walk in. Which leads me to be a bit… exhausted… when I get home. So when I get home, all I pretty much want to do is relax, watch a movie, play WoW, you know, unwind.
Plus, I have been suffering from a bit of… I guess you could call it writers block, but it really isn’t. I have a big outline of a ton of Blog posts I want to do, and I know (generally) what I want to say in each of them. I am the type of writer that basically word-vomits onto the page, and then cleans it all up, organizing it, making it readable and understandable (and hopefully enjoyable). The problem, as of late, hasn’t really been traditional writers block, I know what I want to say. The problem is that everytime I sit down to write, the words start coming out, and it feels forced. Like trying to stab your brain with a rusty needle. Reading the words on the page that I have written, it sounds in my head like nails on the chalkboard. As such, I have thrown no less than 10 (maybe closer to 15) drafts away, just completely destroyed them. I’ll get through it, and the content will be awesome (I hope). I am just the type of person that can’t write under duress, and right now, it feels like that to me. So bear with me. My muse will be back (and is, in the case of the questing series that I am doing, I’m totally psyched about that).
Now on to the news of the week, of course. Apparently Ensidia was stripped of their world first kill of LK 25 man because they used a bug to defeat him. Im hazy on the details (because I really don’t want to spoil the fight) [Gentle reminder, please do not post spoilers on this site]. But apparently Saronite Bombs bug (or did bug, before the hotfix) out the encounter making it WAY easier to do.
I posted my thoughts on Larisa’s site (there simply isn’t a better place around azeroth to pull up next to a cozy fire and have a pint), but I will re-iterate them here.
If, and only if, they were completely unaware that the encounter was bugging out, then I really think that Blizz should reset the instance for them, and make them go for it again. They won’t be world first anymore, but they can really push for second.
However, that being said, we know that they completed the encounter on 10 man. They know what it should be like. Apparently the bug effects a major mechanic of the fight. Since they were familliar with the fight from 10 man, they should have known something was wrong in 25. We know they have a direct line to blizz offices (while not explicitly stated, it has been hinted at many times), they could have wiped, phoned in, and had the go ahead or stop order confirmed in under 15 mins. That, and the fact that they absolutely refuse to release the chat logs, really points to the fact that they knew what was going on. They shouldn’t have been surprised that they were going to get called out, and nailed for it. Hell, they were the ones who called out the Yogg+0 bug, causing that guild (sorry, I forget the name) to get banned, and stripped.
So, for that reason, I really have absolutely NO sympathy for them. Come on guys, you are a top raiding guild. Prove to the community that you DESERVE to be there. I really hate to quote someone who also did something bad, but in one of her articles Ferarro had said of WoW classic (lvl 60) raiding, “It was the times of true kings and queens. We were at the top of the ladder, and we knew it.” I would link the actual passage, but I cannot find it. I think she deleted it, back during the whole scandal. In any event, the gist of the whole article was that back then, top raiders did not treat people like garbage, being leetist pricks. They were courteous and generous. I have no way of verifying that, I came in WoW during the late-stage of BC. But it does feel a bit nostalgic, and I honestly think that top end guilds should at least present themselves as such, even if they are stuck up leetist assholes.
Quick PSA on Endgame Weaps February 5, 2010
Posted by Firespirit in Uncategorized.add a comment
For those of you who are looking around at endgame weapons from lichiepoo, just a quick PSA about the two top 10 man raiding weapons for Ret Pallies – Quel’Delar (might of the faithful, of course. Don’t dare let me catch you with the Agil iteration of that beautiful sword), and Warmace of Menethil:
The actual *top* weapon is Quel’Delar. If you have your hands on this weapon, and exclusively raid 10 mans, then gratz to you. However, doing the math out, Warmace is only 50DPS (yes, that is right, just 50) behind Quel’Delar. Basically the ArPen of Warmace FAR outweighs the bit of Extra STR that you get (for ret at least). However, that being said, you really arent going to miss the 50 DPS points, when you are pulling 5-7k DPS anyway.
So, if you, like me prefer to have a mace strapped to your back, instead of a sword – and your guild has no other use for the mace, instead of sharding it, you might just want to roll on that baby. Quel’Delar is completely epic, and an awesome sword. But for me, I prefer to have a big ass mace. There is just something about a paladin from an RP perspective, that it just seems wrong for a pally to be hulking around a sword. Hey, you might even swap back and forth
Plus, the artwork on that mace is really not all that bad.
A Discourse on Questing – Part 1 February 5, 2010
Posted by Firespirit in Questing.add a comment
James Cameron’s Avatar – It has raked in more than 2 billion dollars world wide, making it the highest grossing film in history. Up for 9 Oscars, it is probably the most successful film to completely disappoint me.
Yes, people, that is right. I really didn’t enjoy the movie.
Don’t get me wrong, the movie was absolutely stunning. The problem, in my eyes at least, is that the entire movie was booked, built, and pitched around the graphics, and not the story. Yup, thats the way I felt about the movie. It was a VERY expensive piece of eye-candy. Thats it.
Ohh, somewhere in there is a story about humans being greedy, nature hating bastards, as well as impossibly against the odds love, but it really was just lost. The story did not draw me in. Hell, not 6 months earlier there was a similar movie, The Battle For Terra, that just about completely flopped. Completely un-note worthy in every way. It was the same basic premise – humans are bastards and come to take over a planet, unrequited and impossible love, etc, etc, etc… What separates the two? Could it simply be just graphics? If Battle for Terra had a few hundred more million dollars, would it have had the success that Avatar had? Is it just the name “James Cameron” attached to the movie that made it skyrocket?
It couldn’t possibly be *just* graphics. The storyline was at least noticed by some people – The Vatican is all up in arms, claiming, “It is bogged down by spiritualism and the worship of nature.”
It happened just so that I was in the final throes of completing Loremaster for my main toon at the same time that I got to see Avatar, and it got me thinking. What in the world causes some of us to be completely immersed in some things, and not in others? Why are movies so insanely captivating, when the person watching it simply does nothing but let the story be told. Yet, here we are in WoW, a toon of our own, fighting the evils of our own little storybook world, and we are not as completely immersed?
Well, it all really boils down to questing. Questing is the bread and butter of the game. From the moment you first see Elwynn for the first time, you are drawn in to those little yellow punctuation marks. Its trained and bred into you, as a player, from the first time you log in. Sure, there are a few cutscenes, but by and large, its questing all the way.
Join me, fair readers, over the next few weeks, as I take a look into questing, and how it shapes our gameplay. Because, after all, this is a discourse (Conversation, for those of you who do not know how to use a dictionary – YAY for new vocabulary!!!!).
*Writers Note/Disclaimer: I am in no way affiliated with any entity which created, published, or distributed Avatar, and am not receiveing any compensation whatsoever for mentioning it. For details on copyrights, publishing, and other legaleese, please visit this site. Also, any sites that are quoted from, links are provided in the body of the text.
Just A Quick Reminder February 3, 2010
Posted by Firespirit in Uncategorized.add a comment
I am working on a series of posts about Lore/storytelling that I hope to have up starting tomorrow.
I just wanted to take the time, and remind everyone that the Lich King story is very important to many of us. Please refrain from posting any spoilers on this site. There are many others where you can discuss that. Also, I know that the final cinematic is out and around the web. Please do not link it on this site either.
As you can tell, I thoroughly HATE any spoilers of any kind. Someone ruined the Harry Potter series for me, I don’t want that to happen to a storyline that I have been a part of for the past 7 years. And I don’t want to subject my readers to that either.
Any comments that I feel contain anything resembling a spoiler will be moderated.
Thanks for understanding!
Is Lore Driving Your Raid? January 29, 2010
Posted by Firespirit in 10 Man Raiding.2 comments
Last night I went with a regular group of guildies to get the last achievement for my Glory of the Hero (Yay! I am now a proud owner of my 3rd proto drake – the first being my violet drake, the second being the blue one). It was Less-Rabi, which is the most rediculously frustrating of them all. It pretty much comes down to OMG-WTF-SPAM-INTERRUPTS-OMG-WE-MISSED-RUN-OUT-AND-DONT-KILL-HIM type of mentality. In any event, we did get him down on the first shot tonight, which was very nice (and I suspect deeply, due to a little help from server lag).
As usual, we were on vent, and chatting. The topic of raids came up, and our tank mentioned that he never liked Ulduar.
…
…
Umm, What? Really? That surprised me very much. I loved Ulduar. It was nice, shiny, new, and challenging compared to Naxx.
So, after chatting it up some more, and asking him why he didn’t like it so much, he admitted that he thought the difficulty curve was far too steep. OK, I’ll go with that. Going into Ulduar, well farmed out in naxx gear, it was not a cakewalk (at least 10 man wasn’t). We got as far as Hodir before our little group kind of… imploded (but thats ok, no big there – there were IRL issues, and I understand).
But I kind of got to thinking, (at least in my opinion) the second wing of ICC is pretty much harder than anything that we were on in Ulduar. We never attempted more than 3-4 times on one boss in Uld (Thorum being the noteable exception, we tried 6 times in one night). Maybe that was due to burnout and IRL issues, I can’t say for sure. But for comparison’s sake, we spent almost 3 hours (combined, across 2 days) wiping on Deathbringer. At 5 wipes an hour, that puts us at 15 wipes, more than twice what we ever tried in Ulduar. And Festergut (who finally took a dirt nap on this past sunday, WOOT!) we did at least as much as Saurfang, if not more.
So, what is driving our raid progress? Is it just the desire to complete the raid, or is it something more?
After chatting a bit, the tank did say that he would like to complete Ulduar… After we have downed Arthas.
AH-HA! There it is.
I think he struck the nail on the head for a lot of people, myself included. The whole expansion, and one of the most prominent figures in Warcraft history is within our grasp. I can tell you that *I* at least am BURNING to nuke his ass.
For some of us, we have been with Arthas’ whiney little ass since WC3, and WC3 Frozen Throne. It was a great game. Most of the game was centered around him. Not to mention that the last year of WoW has been pretty much all about him…. It’s going to be EXTREMELY satisfying to see the end of this story. I’m pretty sure that we may even farm him out on 10 man for other guildies that don’t normally raid, to come in and help kick his butt, so they can see the ending to the story.
So, what about your guild? Is the lore behind Arthas driving your raid to push to the end?
iPad – Will It Be An iDud? January 28, 2010
Posted by Firespirit in Off-Topic.2 comments
I am just curious. What do you all think about it?
Personally, I think it is just a bigger, slightly tuned down iPhone. And don’t get me wrong, I love the iPhone. I can’t live without mine anymore.
But I was expecting, you know, an actual tablet computer, not just a larger iPhone.
App store only, no installation of software – limited accessory support – 3G built in (which is nice). Honestly, its just a big PDA with an apple sticker on it.
Does anyone else see this but me?
Unless I am in the market for a netbook (I am not, and don’t see that I will in the future, either), I really won’t consider buying this.
Gear Isn’t Heroic – Dealing With Gear Resets Better January 27, 2010
Posted by Firespirit in 10 Man Raiding, Heroics.1 comment so far
Yes, I know. It sounds pretty leetist right there, doesn’t it? But hear me out.
I previously wrote about how I disliked how heroics are currently implemented. As it is right now, heroics are FAR too easy, they pose no challenge. They also dump extremely experienced (noticed I didn’t use talented there
) people into what is supposed to be challenging content, right along people who have never ever ran a single dungeon in their life. This obviously produces some friction from both sides.
But, without a better system implemented, Blizzard just simply dumped the emblems onto the players through these heroics. And Blizz keeps everyone in there with the daily random (awarding 2 emblems of current tier raiding), as well as resetting gear with each new tier of content. And, think about the daily random. I mean, its pretty much a pointless timesink isn’t it? For a team that is so dastardly set on not doing things for the sake of doing things, this is a big sore red mark across their scorecard. There is no risk that you are NOT going to get those emblems. So why have that, anyway? Emblem costs on frost gear is so high, that you pretty much HAVE to do this just to get your gear in a decent time frame. Why not just mail us those emblems, instead?
I am sure that you are all asking one key question right now – Why even have emblems, then? We could redo the loot lists for the entire heroic system. Yeah, but at the same time, that is a lot of bosses to reconfigure. A LOT. Too much time each patch, I would love them to work on new content, rather than new loot lists. Besides, we need to have a universal source of enchanting mats.
The big fundamental issue is whether we can remove badges from heroics or not. Think about it for a second. How could we get badges (in such a quantity) that would achieve the goal here – to make gear accessible to those who do not raid, as well as starting toons, AND a daily that provides the additional emblems? I suppose we could do dailies, but that would be even worse of a grind on players than heroics. There just aren’t enough dailies for us to do every day. At least with the heroics you aren’t (or at least you shouldn’t be) running the exact same dungeon several times each day, with would be the case of the dailies. 25 dailies that all awarded badges, all the same quests, every day. Yeah, doesn’t sound so fun to me.
Can we move them to raids? Well, maybe. Maybe the first raids, like Naxx, or OS. Remember this has to be accessible to those who do not have the ability (for whatever reason) to raid. So that means it would have to be limited to those who could reasonably pug it.
So no raids. However, there is one raid mechanic that would translate very well over to heroics… Hard modes. And I am not talking ICC type hard modes, or ToC hard modes (where you click a button, or switch it to heroic – in this case it would have to be legendary – mode). No, I am talking Ulduar hard modes. I always liked them the best. Kill this, break the heart, etc. It seemed so much more natural and tangible than just flipping a switch.
Let me clarify something. The tiered badges are here to stay. Yes, that makes it a grind. Yes, that means, even through Cataclysm, you are going to be grinding out heroics every single content cycle for more badges. The point of tiered badges is to prevent badge hoarding, and people just farming for emblems and duping them on patch day for a completely brand new set of shiny plate. No, they want some sort of progression, even if they don’t seem to know exactly what that progression is going to be, from day to day.
So, we are back to Heroics, and tiered badges. I understand that is not going to change anytime soon (or I would be very surprised if it did). Said hard modes would be a challenge for even geared players. This would be a test of skill, rather than gear. Even if that meant that the designers had to build in knobs to the bosses so they can easily tune up those heroic hard modes each patch. There has to be some risk of losing those emblems. They also are going to need to be a challenge to get. This is better than virtually mailing the 2 highest tiered emblems to each person every day. Each hardmode would award your emblems of UBER. Every other boss can award an emblem of Awesomesauce, because no matter how cool Awesomesauce is, UBER is better. Max of 2 Ubers per day in heroics, similar to the limits today.
Just doing this, though, nothing has really changed, other than how badges are awarded. That does not make things any less grindy. The whole point of this horrendously long blog post is to make things a little easier when it comes to the gear reset.
Well, lets change what the badges award.
Err….
Yes, I want them to award gear. We still have to progress. But, I want them to bring back something that has totally been nearly useless at high level besides the simple perks they offer… Professions. Yes, I make no secret of my distaste for professions in WoW at high levels. Unless you are a high end raider, you really don’t get any of the patterns. What if they decided to add, rather than gear, the related profession recipes?
Intriguing thought, right?
Lets take current content into context. All of T9 is currently available for purchase through Triumph, which are (in this article) comparable to BoA’s (Badge of Awesomesauce). T10 is currently available through Frost emblems, which are BoU (Badge of Uber).
In our fictional setup, the patterns for all of the T9 items would drop into patterns that could be bought from BoA’s. We do want some sort of progression, so we dont want them to be able to pick up and craft every single piece without some sort of grind… this is an MMO, after all. So each pattern would require a Crusader Orb (or whatever previous tier of orbs would be). Orbs no longer are purchasable through badges. They are replace whatever orb you get at the end of every heroic. So, instead of getting totally useless frost orbs, we would be getting crusader orbs. Orbs, could of course, be traded down. The only orbs that could be purchasable are current tier orbs (or primordial saronite, like Frost for T10). And they would only be purchaseable through BoU. There must be the tradeoff – you get BoU gear, or you get BoU quality orb.
This would ease the grind from the heroics so much – just grind out the orbs, and find a crafter. It would also ease the growing tension from newer players and more experienced players. You don’t have the group comp? Don’t do the hardmodes. Perhaps it will bring back a thread that has been slowly breaking since the random dungeon funder was introduced… that of guild lines. Go with your guild, if you need your BoU’s. Otherwise, don’t expect a pug to have the experience to take those down. The gear reset will be a bit smoother if its not just mindless croning, stuffing players into untold number of heroics. A few weeks of honest to goodness heroic running, and you no longer need to do anything other than your daily hardmode. And, since you will most likely need your guild to complete it, there would be much less friction than being forced into a group that is less experienced.
…And Then January 19, 2010
Posted by Firespirit in Achievments.6 comments
The Bard can now weave many tales:
http://www.wowarmory.com/character-sheet.xml?r=Muradin&cn=Firespirit&gn=Knights+of+the+Forgotten
With loremaster complete, I logged off of Fire with a heavy sense of accomplishment. For those of you who have, or are contemplating, finishing up loremaster, know that it is definitely a marathon.
*****
The easiest zone: SMV. No, really. Usually you will have to go through each zone and find those last few quests… SMV I had an overabundance. There are still several chains that I havent completed there, that I might just go back and finish just for the lore (Gul’dan questchain is still unfinished).
Hardest Zone: Ice Crown. Easily. By a wide margin. But not because it is *hard* content, persay. Just that there are SO many group quests there, and a bunch of them are phased. So its really difficult to find someone with the requisite quests, as well as being phased properly. If you have a questing buddy, this zone would rock for you.
Most Frustrating Zone: By far, Blades Edge. The quests come down to Ogri’lla which is an old world rep grind. I must have killed close to 500 mobs for the apexis crystal shards. Its just a grind. Not hard, just really time consuming.
Most Time Consuming Zone: Easily Winterspring. Back and forth between Felwood, Tanaris, Un’goro, and back to Winterspring. This zone took probably a combined 5 hours to complete… by far the lowest quest:zone ratio, but good lord, all the flightpaths. If there were a flight master faction, I would be exalted by now.
*****
Dungeon Most Run: Strat. For EPL quests. Didn’t mind it so much, really.
Dungeon Not Run: I avoided WC like the plague. Probably hurt my Kalimdor quests, but god that place is *hands down* the biggest maze of all the old world dungeons.
*****
Favorite Zone: Still has to be Howling Fjord. I can’t wait to take my next toon through there.
Least Favorite Zone: Hmmm.. This is actually a difficult question. I would have to say its a toss-up between Desolace and Feralas – with weight towards Feralas because of the FREAKING OCEAN you have to swim back and forth to get to the quest givers (yes, it is faster to swim that then wait for the freaking slow boat). Weight towards Desolace just because it really was, well, boring. Kill ten rats, rescue this, grind faction for this, thats it. Nothing interesting.
*****
Favorite Questline: There are so many good questlines, its hard to nail one down. But if I had to really nail it down to one quest chain, it would probably be Pamela and Her Doll (starts in WPL, and then goes back and forth over both plaguelands). Its heartbreaking storytelling at its best. Even more epic than the sharpbeak quest of hinterlands.
Least Favorite Questline: There are a lot of questlines in WoW that are just plain “kill 10 rats.” And boy howdy, how many rats I have killed. But discounting that, I have to say the questline that I disliked the most was the Netherdrake Questine. I wanted the Netherdrake for so long when I was 70, and even 80, that I really had this illusion of grandeur about the questline. Its actually kind of generic BC quests. Though at the end you do see Illidan himself, its just overall dissapointing (and grindy as hell).
*****
Hardest Continent to Finish: Kalimdor. After doing all the major quests from each zone, I finished up silithus with 35 quests left to go. You will have to end up hunting and pecking those last few quests, escorts that you missed, dungeons that you missed, etc.. Longest two weeks of my life was filtering through Everyquest (best addon for loremaster ever) to find the ones that I had not done. Its not a perfect addon, because sometimes it does not log quests properly. Much wasted time going to find a quest and found out I had really done it, or it was unavailable for whatever reason.
Easiest Continent to Finish: Outlands. Northrend was definately easy, there are just so many quests everywhere. But sometimes I had to wait for someone, or something. Outlands I could easily solo even 5 man content to complete quests.
Fastest Continent to Finsih: Eastern Kingdoms. Mostly because I was a human and did more than half of all quests there. It took me all of two and a half weeks to do 400 quests. By comparison, I had 600 quests in kalimdor and it took me nearly 2 months.
*****
Pointers: Definitely get Everyquest. It will make searching for the quests much easier, as it tells you what quests you have/have not done in any particular zone.
Make sure you do EVERY escort quest. I know. They are a pain, and they are many. But this is the meat and potatoes of your questing.
Make sure that you REALLY want this. Because it is a long haul. Taking into account that you did probably about 1500-1700 quests to lvl your toon to 80, when I dinged my loremaster I had done 4298 quests. That means nearly 3000 quests you need to do. It is a LOT of work.
*****
So, what now?
Well, I have a DK and a Shadowpriest that will be worked on next. my DK is one lvl away from Northrend, and my Spriest just hit Outlands. Eventually the priest will be a holy priest. We need one badly in the guild.
I have a druid (eventually to be a boomykin) and a huntard that are both below 20. I enjoy playing them both, so no problems there.
I want a mage and a shaman. I also want a Lock, but I am going to wait for the xpack – he is going to be a Worgen. Name already reserved. I think that takes up all of my character slots for that server. So Ill have to be content with that until blizz decides to up that.
In the meantime, on Fire, I plan to grind out Shatari Skyguard for the Nether Ray. Just like the Netherdrake, I have always wanted that mount.
I also have plenty of champions seals to farm out for the Argent Hippogryph, silver covenant hippogryph, and argent pony bridle (I already have the argent charger).
So plenty to do.
Not to mention that we have all of Icecrown to conquer. Arthas awaits us, and I for one, really want to answer that call with my sword.
Heroics are not so… Heroic… Anymore January 13, 2010
Posted by Firespirit in Heroics.7 comments
You have all experienced it by now, I am sure. That group you get into for the Random Heroic one day that just dosen’t click. Pulls are off, healing is not there, tanking is all over the place, and everything is taking FOR.EV.AR. to kill because you either have DPS that aren’t pulling their fair share of DPS, or you are constantly loosing your top DPSers due to lack of healing, standing in the bad, or bad tanking. Hell, this sort of thing is being discussed across the blog-o-sphere right now at a fervent pace.
Healers are screaming. Tanks are screaming. DPS would be screaming if they were still alive, LOL.
All in all, I think that blizz needs to take a step back and analyze what they want from heroics. But I get ahead of myself, lets dial it back a bit, shall we?
Bed, Bath, and WAY Beyond…
In order to solve the problem of the heroic situation, we really have to go back and figure out – What was the purpose for heroics?
The answer lies back in Burning Crusade. Heroics were introduced as higher level content for players to maw on. They were a source of two things. First, and foremost, they were a source of upgrades on the path to raiding. Can’t hack it in a heroic? You aren’t getting past the first steps of Kara. It’s as simple as that.
Secondly, heroics were a source of badges. Badges, when collected in the appropriate quantity, would give you equivalent level tier gear, helping you to fill out your gear when you had a month long streak of bad rolls.
This, of course, translated over to early Lich King. Heroics were higher level content for those who were preparing to get into raiding, and they had badges to get you gear.
So what is the disconnect? Why are heroics so bad now, when they weren’t so bad back then?
The answer is a messy conglomeration of things.
Culmination
With the introduction of Lich King, came a whole new theory to game design that WoW had not seen before – reasonably accessible content. The expectation for Lich King was that more people would be able to see the game, content, story, than ever before. No more were the days of people who had to farm 3 days to raid 2 hours. No more was there going to be content so hard that it would force your raiders to switch to a different toon to get a specific buff.
This, of course translated down to heroics. Freshly minted, in quest greens and blues, an 80 with a competent group, you could just waltz right into heroics without any problems at all. In BC that was not the case. The heroics were undeinably hard. You went in without farming the 70 dungeons first, you would get your rear handed to you… In two peices – a right cheek and a left cheek. I remember my first heroic – Heroic Ramps. The tank went “pulling” and then “splat” goes the group. It lasted all of 15 seconds.
Lich King just isn’t like that. I have even healed tanks without Defense Cap, getting crit like their life was actually in danger, with absolutely no problem.
And then… The gear resets started happening. T8, and now T9 are all completely farmable through heroics. It, of course, had the side effect of not only pushing people to WAY overgear the content, but also funneled people INTO heroics. Heroics are the default thing to do now. Not quest. Not farm. Heroics. Because it unlocks greater gear. More people than ever are running Heroics. That means that you are always, ALWAYS going to have groups that are mis-matched in experience. People who have cleared the planetarium (Algalon) in Ulduar are now grouping with people who have never run a raid in their life. If that isn’t a recipe for disaster, I dont know what is.
Add all of that up with the fact that tanking actually gets HARDER as you gear up (arguably, healing does too, but that is a discussion for another time). I would love to know the statistics we currently have on failed Heroic groups. I am sure that it would be a surprising statistic – near 25 or 30% – because I know that is my personal rate.
And now they are dumbing the bosses down. Abilities that are the defining point of bosses are now being limited to once or twice. Supposedly, this is supposed to streamline the heroics down.
But is that really what we *need*?
I would argue no.
Decisions, Decisions, Decisions
What needs to happen is really all dependent on what Blizzard wants done with heroics.
Should heroics be *slightly* harder versions of regulars where you simply go to farm out badges?
Should heroics be much harder, requiring a reasonable amount of skill, to complete?
Should heroics even exist?
If all heroics are going to do is prove a farming ground for new 80’s gear and badges, why have them at all? It would be far more efficient to drop those badges down to regular dungeons, and save the development time. There are much more interesting ways to reward badges than simply make a slightly up-tuned dungeon that everyone is going to out gear in 3 months anyway, and run those to death.
Instead, Heroics should be a place to hone skills, and gain loot. Remember, as I have said before, many people level 1-80 (soon to be 85) without ever running a proper dungeon on their toon. When they ding 80 and jump right into heroics where 4/5 are WAY overgeared, they simply don’t get anything more. And it frustrates the hell out of everyone – they havent learned how to dps – they havent learned to move out of The Bad – basically, they haven’t learned at all.
Heroics need to be a challenge, no matter what the gear level. The tactics should be there too. I remember when Loken was not a joke. When first released he was the most deadly mob in the game – EVERYONE hated him. Now he is a joke, a mere semblance of his once mighty self. Hell, most groups can still down him if the healer falls. The Prophet Thron’Jah from DTK only morphs you once. Anomolus will soon only go immune once. Jadoga Shadowseeker of OK will only ascend once.
I don’t know about you, but that does not sound heroic to me.
Rather than funneling people and pushing them to constantly grind out content that is trivial, and simply a time sink, make the herocs more challenging*. Make them fun and engaging, not easy and breakneck pace.
OR
Make a higher level difficulty with each tier of gear – Heroic – Legendary – OMGWTFBBQ!
Whatever the choice, I do not think the right move is to dumb down already trivial content. You are going the wrong way blizz… Give us content that *matters*.
*For the record – Challenging does not have to mean it locks 90% of the populace out, like sunwell.